

So from a modder’s perspective, all you have to do is put your image in the southern_european folder and it will all work.

The same holds true for all of the “UI elements” or pictures, with the exception of unit cards. However, if the game cannot find a picture of an Abbey in the northern_european folder, it will look in the southern_european folder because the southern_european folder is the default folder for building images. If I am playing as, say, England and I bring up the Building Information scroll for the Abbey, the game looks for the picture of the Abbey in the data/ui/northern_european/buildingsįolder because England belongs to the northern_european culture group. Basically, there are six cultures in Medieval II: Total War. This is where the default images for all of the different types of building are stored.

Navigate to your data/ui/southern_european/buildings folder. Once you have made your edits to the text file you can start working on the UI elements – the pictures of the building that show up in general. Town_hall city requires factions The Tower of London does wonders to help maintain law and order, and also reduces squalor considerably. Levels town_hall council_chambers city_hall mayors_palace royal_palace
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Here is the code for those buildings: building city_hall I will guide you through the process of making new buildings – in that process I will make two buildings myself, the Royal Palace and the Lampwright’s Guild. For information on that file, see my export_descr_buildings.txt guide. This guide assumes that you have unpacked the data files using the method foundĪlso, it is assumed that you have an understanding of the export_descr_buildings.txt file.
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